![]() Resonators, additions, regalia, J/rulers, and even magic stones may have abilities listed on them with will costs that must be paid in order to activate that ability. Unless otherwise stated, you may only play resonators during the main phase of your own turn. Unless otherwise stated you may only play resonators during the main phase of your own turn.īy paying a chant’s cost listed in the upper left corner of the card, you can play the card to gain its effects.īy paying an addition’s cost listed in the upper left corner of the card, you can put the addition into your field. Any unused will you have produced at the end of a turn, or the beginning of a recovery phase ceases to exist, so be sure to use it before these two clearing steps.īy paying a resonator’s cost listed in the upper left corner of the card, you may put the resonator into your field. This action is referred to as ‘calling a magic stone’.īy resting magic stones you have called you can produce will to pay the cost of cards in your hand or the abilities of cards in your field. Once we have all three necessary will produced, we can use them to pay this card’s cost and play it from our hand.ĭuring your Main Phase, you may rest your Ruler or J-ruler (in the case of resting your J-ruler, you may not rest it on the turn it entered the field) to put a magic stone from the top of your magic stone deck into your field, face up. Then we can rest one stone of any kind, to produce one more will to pay the numerical cost (referred to as a free cost) in the center of the cost dial on the card, for a total of three will. Thus to play this card, we’ll need to rest two Light Magic Stones to produce two light will. Unless otherwise stated, a number listed as a cost requires that many wills of any kind be paid. The card featured here has a total cost of three (shown in the upper left of the card), two of the will must be light will, and the remaining one will may be paid with will of any kind. Use this produced will to play the cards in your hand by paying their costs, or play abilities of cards in your field or ruler area by paying that ability’s cost. It means that a player must rest the card in order to play that activate ability.īy resting one or more magic stone cards, you can produce will. To move the top card of your deck to your hand.Ĭards laid vertically to show they may still act that turn.Ī symbol that some activate abilities may have. They start the game in your magic stone deck and are put into the field by calling them. It may be of one of the five attributes or of no attribute.Ĭards that can produce wills. The magic power and resource of this game. Chants without can only be played during your main phase when you have priority and the chase is empty.Ĭards that enter the field and provide a constant effect. ![]() They can attack or block, and often have unique abilities.Ĭards that apply their effects while resolving and are put into their owner’s graveyard afterward. Any player may look at cards in either player's graveyard,Ī player's minions. The area where you put cards that have been used up or destroyed. The area where you put your J-rulers, resonators, additions, and magic stones. This will flip your ruler to its order side and move it to your order area. You can also do a Revolution Order once per turn while you are playing a resonator to order that resonator to become your J-ruler. You can play your ruler's abilities or rest it to call magic stones. ![]() All cards in your magic stone deck are face down and their order is random. Called magic stone cards are placed in the field. Your deck with magic stone cards, waiting to be called by your J/ruler. All cards in your deck are face down and their order is random. You draw cards from your deck to from your starting hand. Your deck made of cards other than magic stones, J/rulers and order cards. Keep your hand hidden from your opponent. Your supply of cards that are ready to be played. When you pay your Ruler’s Judgment cost, it flips over to its J-ruler side, and joins the battle in the field with your resonators! It starts the game with the Ruler side up. Judgment abilities are powerful and can turn the tide of the battle in your favor, so you’ll need all your skill to determine when to use this powerful ability! By using your forces you can attack your opponent, decrease their life points from 4000 down to 0, and win the game! ![]() They then use that will to summon resonators, use spells for support and eventually use their J/ruler’s Judgment ability to have their avatar join the battle as well. In this turn based game, players trade off amassing the game’s resource, called will. Use your J/ruler avatar and generate will to summon resonators and play chants, to contest against your opponent’s forces. ![]()
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