![]() ![]() Tapping the button will leave the tear at a predetermined spot along the trajectory, as pictured. The button strength determines the tear's trajectory. ![]() Ignites Tears, Chains Backwards (into normals) Also, the motion for Napalm Pillar makes it difficult to do after stand blocking, or after an absolute guard done from a crouch block. Reversal: Opponents familiar with the matchup can exploit Napalm Pillar's (8HK) dead zone or slower startup in a wakeup situation.Tall air hurtbox: She has a tall air hurtbox, so she is weak when being pressured or reset high above the ground. ![]() No fast air movement: When in the air, the spot where she lands is more predictable than other characters because she has no air actions to quickly change her trajectory.Corner carry: Using Egret Charge (6HK) in combos can almost always carry the opponent to the corner no matter where you started the combo.Sniper DHC: Canceling Sniper (236PP) into a DHC at the end of a combo will unscale the sniper shot and add extra damage to any DHC.She also has a fast dash to get in range for her mixup. Mixup and pressure: Parasoul has two grounded overheads and an instant overhead that is without a doubt unreactable.Air control: She can control the air with strong air normals, a tall air throw, and using air Napalm Toss (j214K) > air button to quickly detonate the tear and usually trade favorably.Her backdash and forward dash are both quick and let her maintain a good distance between her and the opponent. L and H Napalm Shot have to be low profiled or jumped over and the L version is plus on block. Ground control: Napalm Shots (6P) and tears influence the opponent's movement around the screen.Playstyle Parasoul is an all-rounder charge character that uses fireball zoning, tear traps, and long normals to control space. She also has moves with unique properties like jMK (which has rebeat chains), j2MK (which lets her bounce off the opponent and stay above them), and Sniper super (236PP) (which tracks the opponent and is very hard to avoid). This not only lets her control her left/right momentum but also grants the ability to 'rocket jump' off a tear explosion. jHK alters her jump arc trajectory, and holding j will make her float. While she lacks a double jump or airdash, she has some air movement tricks to keep her movement varied. When she's close she can leverage her fast dash to get in range for her high/low 50/50 game. The opponent will need to move around L Napalm Shot and the tears it creates, which opens up opportunities to intercept them with her strong set of air buttons or her tall air throw. Tears are useful in many situations, and incorporating them into her already well rounded tool kit will be the key to success with her.Īn effective gameplan with her typically is focused around L Napalm Shot (6LP) which controls the opponent on the ground, chips away at their health, and builds meter. From anywhere, they can be detonated quickly with Napalm Trigger (8LK) to hit opponents attempting to move past them. When nearby, they can be detonated after making contact with certain normals or specials which will open up new confirm opportunities and put trades in her favor. The threat of tears will deter the opponent from jumping or attacking near them. Her defining mechanic is her tears, which are mines that linger on the screen and detonate with a big hitbox and lots of hitstun. Parasoul is a flexible charge character with both a strong space control game and mixup/pressure game. Wielding the living umbrella, Krieg, she fights with grace, poise and cunning to defend her family honor and destroy the Skull Heart so no one can repeat her mother’s terrible mistake. Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, the Black Egrets. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict. Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became the Skullgirl that nearly destroyed the world. ![]()
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