![]() Enabling the camera relative culling setting for lights will potentially introduces issues for objects or lights that are far from the camera origin.Įditor: Fixed a memory leak which would manifest when loading then unloading scenes additively.Įditor: Fixed an Editor crash when calling API's to show modal dialogs while -drawRect is in progress.Įditor: Fixed an issue that UI Elements property animations, as well as scheduled items, asynchronous tasks and Update() callbacks are now updated as expected when a modal editor window is opened.Įditor: Fixed an issue that undo skips a value when used on values with. ![]() This will potentially alleviate light popping issues due to lack of precision when the objects or lights are far from the origin. HDRP sample project.Įditor: Camera relative culling options have been added to the Graphics section in Project Settings. This fixes an issue identified by our application security team.īuild Pipeline: Fixed crash when building ScriptableObject asset in Resources folder, where source filename did not match the class name.īuild Pipeline: Fixed static batching sorting to ensure deterministic build results.ĭX12: Fixed a crash observed in e.g. Use Denied instead on all versions.Īsset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle.Īsset Pipeline: Elided asset import paths using ellipsis on the import dialogue if the path length exceeds maximum text width.Īudio: Updated FMOD's FLAC from version 1.2.1 to 1.3.4. Version Control: Removed: Collab and its dependency from the package.ĢD: Added proper manual URL for GridSelection.ĢD: Fixed a crash when there is an invalid Sprite on a Tilemap and a TilemapRenderer tries to bind the invalid Sprite to a Sprite Atlas.ĢD: Fixed rendering of GameObjects in a Tile Palette window when a Scriptable Render Pipeline is used.ĪI: Fixed an issue that passage was blocked through seemingly valid polygons after an obstacle carved the NavMesh nearby.Īndroid: Fixed build failing when app bundle option is enabled and output file has no extension.Īndroid: PermissionCallbacks.DeniedAndDontAskAgain is no longer invoked on Android 11 and later. See the scripting documentation for Object.FindObjectsByType() and Object.FindObjectsOfType() for more details. This new function gives users the choice whether or not to perform the expensive sorting by InstanceID on the returned collection of objects rather than having it always performed wasting time when unnecessary. Scripting: Added: New Object.FindObjectsByType() function added as a potentially faster alternative to Object.FindObjectsOfType(). See the scripting documentation for both functions for more details. In the latter case the function can be many times faster as no internal sorting is required. These new functions let you decide whether you must have the first (lowest InstanceID) object found or if any instance is adequate. Scripting: Added: New Object.FindFirstObjectByType() and Object.FindAnyObjectByType() functions added as potentially faster alternatives to Object.FindObjectOfType(). ![]() IOS: Added: identifiers for iPad models released in 2022. Multiplayer: Added Netcode for GameObjects 1.2.0.Īpple TV: Added: identifier for 3rd generation Apple TV 4K.Įditor: Added: Component.GetComponentInParent(Type t, bool includeInactive) method to match GameObject.GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). Asset Importers: The Editor hangs while opening a project when importing fbx assets ![]()
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